Spencer Mansion — the mansion from the original Resident Evil
A recreation of the Spencer Mansion from the original Resident Evil, with a floor plan close to the source and built entirely from metal for durability.
Details
A 7DTD recreation of the Spencer Mansion from **the original Resident Evil**.
The author says **most of the floor plan is close to the original**, while being honest that **not every room matches exactly** — they got as close as they could.
| | |
|---|---|
| Material | **entirely metal**, for maximum durability |
| Painting | **mostly done**, usable as-is |
| Stability | **completely stable**, per the author |
Being **built from metal** matters beyond looks: in 7DTD, building material *is* base strength, so **you can simply live in it**. The author invites you to add your own touches.
A mansion also suits the game: **many rooms, separated by doors**, one enclosed space after another. Resident Evil's structure maps onto 7DTD exploration unusually well.
Note the install format
**Place it in `LocalPrefabs` and search for `ResidentEvilPrime` in the prefab editor.**
Installation
Copy the files from the downloaded `Prefabs` folder (`.tts`, `.blocks.nim`, `.ins`, `.mesh`) into `C:\Users\<you>\AppData\Roaming\7DaysToDie\LocalPrefabs`. **This is not the `Mods` folder.** Place it from the world or prefab editor. Search for **`ResidentEvilPrime`** in the prefab editor.