Enemy V3.1

Oak's Pets and Guards — guard animals, pets and a bit of farming

Adds six guard animals and nine pets, plus rabbit traps, chicken coops and mushroom planters. Only the server needs it.

Details

A mod for putting animals around your base. Because it **uses no custom assets**, it works server-side only — nothing to distribute to players.

What it adds

| Element | Count |

|---|---|

| **Guard animals** | 6 |

| **Pet animals** | 9 |

| Rabbit traps | — |

| Chicken coops | — |

| Mushroom planter farming | — |

Two operational notes

**Guard animals do not come back.** They are tame towards players, but they **chase zombies away from your base, and there is no way to retrieve them.** Treat placing one as a one-way decision.

**You need fencing.** In the animal descriptions the author suggests a **fence three to four blocks high** to keep them inside your base area. Without it, they wander off.

A recent update lets the **Mushroom Planter be placed on any surface**.

Some functionality overlaps with the same author's `Oakraven Chicken Coops` and similar mods, so **check what you already run**.

Installation

Extract into the server (or host) `Mods` folder. Joining players need nothing. **Build a fence three to four blocks high so the animals stay.**