Oak's Masked Queens — six feral zombies that spawn their own minions
Adds six feral zombies that appear in all biomes day and night, each able to spawn its own minion at a regulated rate.
Details
Special zombies defined by one behaviour: **they spawn minions**, which calls for a different response than fighting a single target.
| | |
|---|---|
| Masked Queens | **six**, all with feral traits |
| Minions | **one type per Queen, six in total** |
| Appearance | **all biomes, day and night** |
| Horde night | **yes** |
| Loot | Queens have a **10% chance to drop** |
Because **their numbers grow if ignored**, spotting one creates a priority decision. Vanilla spawns stay as they are; these multiply mid-fight.
They also appear on horde night, which **changes base-defence assumptions** — plan funnels expecting the count to rise.
The 10% drop rate is modest, so the incentive to hunt them comes from the multiplication rather than the reward.
Like the same author's `Oakraven's Big Foot`, they appear **across all biomes day and night**. Running both raises encounter frequency, which is worth weighing as a difficulty change.
Installation
Extract into your `Mods` folder. It ships custom assets, so every player needs it.