Enemy V3.1

Oakraven's Big Foot — four large enemies with knockdown melee and a ranged attack

Adds four Big Foot variants. Their primary melee knocks you down and their secondary is ranged. Density rises at night, and they appear on horde night.

Details

Large special enemies whose primary attack is a **knockdown**, so taking a hit costs you control for a moment.

| Variants | |

|---|---|

| Regular / Snow / Infernal / Charged | **four** |

Behaviour

  • **Primary melee knocks you down**
  • **Secondary attack is ranged**
  • **Appear thematically across all biomes**
  • **Higher density at night** in every biome
  • On horde night they arrive **at the same time as the Demolition Soldier**
  • Knockdown is a nasty mechanic in 7DTD: taking one while surrounded means eating follow-up damage. And because they **also attack at range, backing off is not automatically safe.**

    Arriving **alongside the Demolition Soldier** matters for base design — you now plan for explosives and a heavy hitter in the same wave, and have to ask whether the base holds at that stage.

    A recent update **added physics bodies**, improving collision behaviour.

    Like `Oak's Masked Queens`, they appear day and night, so running both raises encounter frequency.

    Installation

    Extract into your `Mods` folder. It ships custom assets, so every player needs it.