Diverse Townships — more town types per biome in RWG
Lets each biome accept a wider range of town types during world generation, so the map stops repeating the same layouts.
Details
It adds no POIs of its own; instead it widens **which town types can generate in which biome**. Vanilla RWG keeps that mapping fairly fixed, which makes worlds feel alike.
What changes:
| Town type | Biomes it can now appear in |
|---|---|
| Town | Pine Forest, Burnt Forest, Wasteland |
| City | Pine Forest, Burnt Forest, Wasteland |
| Wasteland City | Pine Forest, Burnt Forest, Desert, Snow |
| Big City | Pine Forest, Burnt Forest, Desert, Snow |
**Old West** can also appear as an outer district of a Wasteland City.
This is a different lever from adding POIs. It **changes how your existing POIs get arranged**, so it compounds nicely with packs like `MXMRMXs POI Pack`.
XML-only and server-side compatible. It applies **when a world is generated**, so existing worlds are unaffected.
Installation
Extract into your `Mods` folder. Server-side only. **Generate a new world to see the effect.**