Beyond Storage 3 — everything nearby becomes your inventory
Treats the contents of nearby crates, vehicles, drones and workstations as if they were in your backpack — for crafting, repairs, refuelling, reloading and buying.
Details
**A different page from the `Beyond Storage` on this site** (Nexus 5087, V2.6); this is the V3-line successor, by a different author.
The idea
It reduces to one rule: **if you can do it with what is in your backpack, you can do it with what is in nearby storage.**
What counts:
```
Vehicles / drones / storage crates / workstations / collectors
Craftable containers such as metal lockers
```
Their contents are drawn on automatically for crafting, repairs, **refuelling**, **reloading** and buying from traders.
Refuelling and reloading are the differentiator
Plenty of mods pull from nearby storage, but **few extend it to fuel and ammunition**. Topping up a generator or chainsaw, and reloading a weapon, stop requiring a trip to the box.
Pick the right file
**Files are split by game version.**
| File | For |
|---|---|
| v3.3.0 | **V3.3.0 Experimental only** |
| v3.2.6 | **V3.1.x / V3.2.x** |
On the stable branch, take **v3.2.6** — the experimental build will not work.
Support
Support happens on **Discord in `#beyond-storage3`**, not on Nexus. The author asks you to read the bundled `Docs/README.md` first, and the documentation is thorough.
A bug where material counts displayed incorrectly alongside `CATUI` has been fixed on the CATUI side.
Installation
**Choose the file matching your game version** — v3.2.6 for stable, v3.3.0 for experimental. Extract into `Mods` and read the bundled `Docs/README.md`.